Prototype: Speed Tactics

  • Duration: 3 Days
  • Team Size: Solo
  • My Roles: Solo Technical Designer
Unreal Engine 5 Blueprints

This was a rapid, solo-developed project to experiment with AI behavior and vehicle physics in Unreal Engine. The goal was to create an AI that could autonomously navigate a car along a complex, pre-determined path.

Read more about the technical focus process

Technical Focus:

  • Spline System: I used Unreal's built-in Spline Component to design and lay out a flexible and easily adjustable track in 3D space.
  • AI Logic: AI Logic: I developed an AI controller that constantly reads its position relative to the nearest point on the track's spline.
  • Steering Behavior: The AI uses this information to calculate the necessary steering and acceleration required to stay on the path. This allows the car to follow curves and adapt in real-time.