Prototype: Speed Tactics
Unreal Engine 5
Blueprints
This was a rapid, solo-developed project to experiment with AI behavior and vehicle physics in Unreal Engine. The goal was to create an AI that could autonomously navigate a car along a complex, pre-determined path.
Read more about the technical focus process
Technical Focus:
- Spline System: I used Unreal's built-in Spline Component to design and lay out a flexible and easily adjustable track in 3D space.
- AI Logic: AI Logic: I developed an AI controller that constantly reads its position relative to the nearest point on the track's spline.
- Steering Behavior: The AI uses this information to calculate the necessary steering and acceleration required to stay on the path. This allows the car to follow curves and adapt in real-time.

