Projects
A single place for in-depth project writeups and case studies.
Project: Junkbot & Dog
Unreal Engine 5
Blueprints
Sequencer
Mixamo
Synty Assets
This solo project was a 4-day rapid prototyping challenge with a core constraint: tell a complete, emotional story using only character animation and environmental cues, with no dialogue.
Read more about the narrative design process
Concept & Narrative Goal
- Concept & Narrative Goal: The concept for 'Junkbot and Dog' originated from an old painting by my sister, which sparked the idea for a silent story about companionship.
- Outcome & Reflection: Strict design constraints became powerful creative drivers; the 'no dialogue' rule forced visual clarity.
- Diegetic UI & Motivation: Battery indicators and diegetic cues to guide player decisions.
Project: Tom the dragon
Unity
C#
Blender
In this project, I took on the dual responsibilities of Product Owner and Level Designer to bring my original pitch to life: a frantic vertical platformer about an escaping dragon.
Project: Shattered Veil
As both Level and Sound Designer, I led the design of three distinct areas and used environment + audio to guide player emotion.





