Projects

A single place for in-depth project writeups and case studies.


Project: Junkbot & Dog

  • Duration: 4 Days
  • Team Size: Solo
  • My Roles: Solo Designer (Narrative, Level, Sound & Systems)
Unreal Engine 5 Blueprints Sequencer Mixamo Synty Assets

This solo project was a 4-day rapid prototyping challenge with a core constraint: tell a complete, emotional story using only character animation and environmental cues, with no dialogue.

Read more about the narrative design process

Concept & Narrative Goal

  • Concept & Narrative Goal: The concept for 'Junkbot and Dog' originated from an old painting by my sister, which sparked the idea for a silent story about companionship.
  • Outcome & Reflection: Strict design constraints became powerful creative drivers; the 'no dialogue' rule forced visual clarity.
  • Diegetic UI & Motivation: Battery indicators and diegetic cues to guide player decisions.

Project: Tom the dragon

  • Duration: 4 Weeks
  • Team Size: 15
  • My Roles: Product Owner, Level Designer
Unity C# Blender

In this project, I took on the dual responsibilities of Product Owner and Level Designer to bring my original pitch to life: a frantic vertical platformer about an escaping dragon.

Read more about the level design process

Alpha Stage: Blockout & Core Gameplay

  • Created blockouts to establish layout and player flow.
  • Technical validation and early testing of the core loop.

Project: Shattered Veil

  • Duration: 6 Weeks
  • Team Size: 20
  • My Roles: Sound Designer, Level Designer

As both Level and Sound Designer, I led the design of three distinct areas and used environment + audio to guide player emotion.

Read the Shattered Veil page