
Game project 1: Tom the dragon
In this group project, we created a platformer where you play as a dragon escaping a volcanic eruption. With lava rising, the goal is to flee the area. I took on the roles of both Product Owner and Level Designer. For the level design, my goal was to challenge the player while establishing a solid foundation for future development, resulting in a well-sized vertical slice.
My Roles
- Product Owner
- Level Designer
Read more about the design process

Game project 2: Grim Spire
In this project, our team focused on designing a linear, narrative-driven level. It was built to guide the player through a complete mission, taking them from a set starting point to a final objective. The level features three distinct areas: the Village, the Church, and the Ritual Site.
Read more about the design process